WW1 - No Man's Land Devlog 5
WW1 - No Mans Land Devlog 5
Some more progress has been made. I was able to lay out the beginnings of the card system, ranging from mechanics like card shuffling, using cards, drawing cards, etc. I still need to implement the actual card behaviors though, but in this vid you can see the prototype version of the artillery card behavior in action. A couple of bugs I have to fix too, but so far nothing too major. Once I get this card system 100% complete, I will need to come up with a final layout design for all the UI (right now it is just placed so I can use it to test the various systems). After that though, I am planning to either get started on the enemy AI, or maybe even start working on some art to get rid of all this placeholder art.
WW1 - No Man's Land
A turn based game set during WW1
Status | In development |
Author | Diego A. |
Genre | Strategy, Action |
Tags | 2D, Top-Down, Turn-Based Combat, Turn-based Strategy, War, World War I |
More posts
- WW1 - No Man's Land Devlog 14Sep 03, 2023
- WW1 - No Man's Land Devlog 13Aug 07, 2023
- WW1 - No Man's Land Devlog 12Aug 04, 2023
- WW1 - No Man's Land Devlog 11Jul 09, 2023
- WW1 - No Man's Land Devlog 10Oct 15, 2022
- WW1 - No Man's Land Devlog 9Aug 10, 2022
- WW1 - No Man's Land Devlog 8Jul 14, 2022
- WW1 - No Man's Land Devlog 7Apr 15, 2022
- WW1 - No Man's Land Devlog 6Oct 30, 2021
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