WW1 - No Man's Land Devlog 6
Alrighty, nearly all the card prototype systems are complete, the only one missing is the patch up troop card, which will allow the player to revive a dead troop by calling a medic over to a location with a dead troop in it. I think the cards really do add a lot to the game, super happy with how things are looking.
There are still a couple of things I would like to fix though, such as allowing the player to also assign a shooting decision at the end of a movement decision, since right now it is really difficult to get a shot off without losing a troop like 99% of the time.
In terms of what happens after I finish the patch up troop card, I am still deciding on whether or not to start programming the AI, or get started on creating the UI layout and art for the game so that I can get rid of all this placeholder art.
Thanks for checking this out! Until next week!
WW1 - No Man's Land
A turn based game set during WW1
Status | In development |
Author | Diego A. |
Genre | Strategy, Action |
Tags | 2D, Top-Down, Turn-Based Combat, Turn-based Strategy, War, World War I |
More posts
- WW1 - No Man's Land Devlog 14Sep 03, 2023
- WW1 - No Man's Land Devlog 13Aug 07, 2023
- WW1 - No Man's Land Devlog 12Aug 04, 2023
- WW1 - No Man's Land Devlog 11Jul 09, 2023
- WW1 - No Man's Land Devlog 10Oct 15, 2022
- WW1 - No Man's Land Devlog 9Aug 10, 2022
- WW1 - No Man's Land Devlog 8Jul 14, 2022
- WW1 - No Man's Land Devlog 7Apr 15, 2022
- WW1 - No Man's Land Devlog 5Oct 23, 2021
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