WW1 - No Man's Land Devlog 14
WW1 - No Man's Land Devlog 14
Got a couple more rough animation frames ready for cleanup!
Surrender
This sequence will play when the battle is lost: all your troops will immediately jump into this surrendering pose.
Fly back
I'm thinking this little fly back animation can be pretty sweet to play when an explosion occurs and the troop is right on the edge of that explosion's blast radius.
Death from above and below while prone
Currently, I only have a death while prone animation for when the troop is shot at from the left or right sides, but not from the top or bottom. These frames should fill that gap.
Death from above and below while crouched
Same as with the prone animations, for the crouch animations I did not have animations for when the troop is shot at from the top or bottom. These frames should fill that gap.
Take Cover
The destroyed trees placed on the battlefield aren't just for looks. My plan is to allow these to serve as cover, offering players different ways of moving their troops up strategically. These frames here will be used for when a troop is near a tree and is taking cover behind it. Still have to do the back view frames for this.
That's all for now! Thanks for stopping by!
WW1 - No Man's Land
A turn based game set during WW1
Status | In development |
Author | Diego A. |
Genre | Strategy, Action |
Tags | 2D, Top-Down, Turn-Based Combat, Turn-based Strategy, War, World War I |
More posts
- WW1 - No Man's Land Devlog 13Aug 07, 2023
- WW1 - No Man's Land Devlog 12Aug 04, 2023
- WW1 - No Man's Land Devlog 11Jul 09, 2023
- WW1 - No Man's Land Devlog 10Oct 15, 2022
- WW1 - No Man's Land Devlog 9Aug 10, 2022
- WW1 - No Man's Land Devlog 8Jul 14, 2022
- WW1 - No Man's Land Devlog 7Apr 15, 2022
- WW1 - No Man's Land Devlog 6Oct 30, 2021
- WW1 - No Man's Land Devlog 5Oct 23, 2021
Comments
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These details will greatly complement the experience, the truth is that they look great.
Appreciate the continued support! Thanks!