WW1 - No Man's Land Devlog 2
Devlog 2
Here is today's progress!
As planned in devlog 1, I went back and reworked the action demonstration system so that now, it only plays when the user is hovering over the troop they want to see it for. I also added in the ability for the user to cancel moves they have set (prior to confirmation), along with the confirmation button which confirms all of the moves the player has set and allows all the troops to actually perform those actions. I think it is going to be awesome seeing all the troops move up as one while at the same time, once the card systems are in, seeing things like artillery strikes coming in!
Tomorrow, I am planning to address the issue where the player can place troops in grids that already contain an allied troop, and also get started on the attack system so that the troops can start shooting. Going to be fun!
WW1 - No Man's Land
A turn based game set during WW1
Status | In development |
Author | Diego A. |
Genre | Strategy, Action |
Tags | 2D, Top-Down, Turn-Based Combat, Turn-based Strategy, War, World War I |
More posts
- WW1 - No Man's Land Devlog 14Sep 03, 2023
- WW1 - No Man's Land Devlog 13Aug 07, 2023
- WW1 - No Man's Land Devlog 12Aug 04, 2023
- WW1 - No Man's Land Devlog 11Jul 09, 2023
- WW1 - No Man's Land Devlog 10Oct 15, 2022
- WW1 - No Man's Land Devlog 9Aug 10, 2022
- WW1 - No Man's Land Devlog 8Jul 14, 2022
- WW1 - No Man's Land Devlog 7Apr 15, 2022
- WW1 - No Man's Land Devlog 6Oct 30, 2021
- WW1 - No Man's Land Devlog 5Oct 23, 2021
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