WW1 - No Man's Land Devlog 4


WW1 - No Mans Land Devlog 4

Made some good progress this past week! Here is what I managed to get done so far: 

  • Implemented the turn based system, so users can now take turns making their moves
  • Got the attack system up and running 
  • Got the dice system in, and fully tied it to how many moves the player can make 
  • Fixed a ton of bugs with the assignment of moves 

Here is a vid of the progress up to now:

Up next: 

  • Fix some more bugs that have appeared with the assignment of moves 
  • Start programming the card systems, and once done, think about other cards that might be cool for the game to have (like the ability to call in a bombing run with a WW1 plane, or the ability to call in a tank, etc!) 
  • Start designing the final layout of the UI, since right now its kind of a mess
  • Finally, once the card system and UI layout designs are all ready, I will begin working on some environment art

I think I can definitely knock out bullet points 1 through 3 by end of next week. Super excited to get started on the card systems, though figuring out how to represent each using template art will be a bit tricky (and look boring, but better to be sure the underlying system is solid before spending time on art for it). 

Anyways, until next week! Thanks for checking this out! 

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